´ë·®±¸¸ÅȨ >
¿Ü±¹µµ¼­
>
ÄÄÇ»ÅÍ
>
ÀÎÅͳÝ/À¥ °³¹ß

Hands On Unity Game Development, 4/E
Á¤°¡ 65,000¿ø
ÆǸŰ¡ 65,000¿ø (0% , 0¿ø)
I-Æ÷ÀÎÆ® 1,950P Àû¸³(3%)
ÆǸŻóÅ ÆǸÅÁß
ºÐ·ù ÀÎÅͳÝ/À¥ °³¹ß
ÀúÀÚ Borromeo, Nicolas Alejandro
ÃâÆÇ»ç/¹ßÇàÀÏ Packt Publishing / 2024.01.31
ÆäÀÌÁö ¼ö 742 page
ISBN 9781835085714
»óÇ°ÄÚµå 356904791
°¡¿ëÀç°í Àç°íºÎÁ·À¸·Î ÃâÆÇ»ç ¹ßÁÖ ¿¹Á¤ÀÔ´Ï´Ù.
 
ÁÖ¹®¼ö·® :
´ë·®±¸¸Å Àü¹® ÀÎÅÍÆÄÅ© ´ë·®ÁÖ¹® ½Ã½ºÅÛÀ» ÀÌ¿ëÇÏ½Ã¸é °ßÀû¿¡¼­ºÎÅÍ ÇàÁ¤¼­·ù±îÁö Æí¸®ÇÏ°Ô ¼­ºñ½º¸¦ ¹ÞÀ¸½Ç ¼ö ÀÖ½À´Ï´Ù.
µµ¼­¸¦ °ßÀûÇÔ¿¡ ´ãÀ¸½Ã°í ½Ç½Ã°£ °ßÀûÀ» ¹ÞÀ¸½Ã¸é ±â´Ù¸®½Ç ÇÊ¿ä¾øÀÌ ÇÒÀιÞÀ¸½Ç ¼ö ÀÖ´Â °¡°ÝÀ» È®ÀÎÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù.
¸ÅÁÖ ¹ß¼ÛÇØ µå¸®´Â ÀÎÅÍÆÄÅ©ÀÇ ½Å°£¾È³» Á¤º¸¸¦ ¹Þ¾Æº¸½Ã¸é »óÇ°ÀÇ ¼±Á¤À» ´õ¿í Æí¸®ÇÏ°Ô ÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù.

 ´ë·®±¸¸ÅȨ  > ¿Ü±¹µµ¼­  > ÄÄÇ»ÅÍ  > ÀÎÅͳÝ/À¥ °³¹ß

 
¸ñÂ÷
Section 1: Getting Started with Unity Section 1: Getting Started with Unity Embark on Your Unity Journey Crafting Scenes and Game Elements From Blueprint to Reality: Building with Terrain and ProBuilder Seamless Integration: Importing and Integrating Assets Section 2: Mastering Programming and Gameplay Mechanics Unleashing the Power of C# and Visual Scripting Dynamic Motion: Implementing Movement and Spawning Collisions and Health: Detecting Collisions Accurately Victory or Defeat: Win and Lose Conditions Starting Your AI Journey: Building Intelligent Enemies for Your Game Section 3: Elevating Visuals, Effects, and Audio Material Alchemy: Using URP and Shader Graph for Stunning Visuals Captivating Visual Effects: Harnessing Particle Systems and Visual Effect Graph Enlightening Worlds: Illuminating Scenes with the Universal Render Pipeline Immersive Realism: Achieving Fullscreen Effects with Post-Processing Harmonious Soundscapes: Integrating Audio and Music Section 4: Designing User Interfaces, Animations and Advanced Concepts Interface Brilliance: Designing User-Friendly UI Next-Gen UI: Creating Dynamic Interfaces with UI Toolkit Animated Realities: Creating Animations with Animator, Cinemachine, and Timeline Performance Wizardry: Optimizing Your Game with Profiler Tools From Prototype to Executable: Generating and Debugging Your Game AR/VR Massive Worlds: Introduction to DOTS Other Books You May Enjoy Index

ÀúÀÚ
Borromeo, Nicolas Alejandro
   Hands-On Unity 2020 Game Development | Borromeo, Nicolas Alejandro | Packt Publishing
   Hands-On Unity 2021 Game Development | Borromeo, Nicolas Alejandro | Packt Publishing
   Hands On Unity 2022 Game Development | Borromeo, Nicolas Alejandro | Packt Publishing

ÀÌ ÃâÆÇ»çÀÇ °ü·Ã»óÇ°
Software Architecture with C# 12 and .NET 8 | Baptista, Gabriel,Abbruzzese, Francesco | Packt Publishing
Refactoring in Java | Packt Publishing
Real-World Implementation of C# Design Patterns | Packt Publishing
MATLAB for Machine Learning | Packt Publishing
Mastering Apex Programming | Packt Publishing

ÀÌ ºÐ¾ß ½Å°£ °ü·Ã»óÇ°
Professional Adobe Flex 2 | Tretola, Rich/ Barber, Simon/ Erickson, Renaun | Wiley
Foundations of Computer Vision(¾çÀ庻 Hardcover) | Freeman, William T.,Phillip Isola,Antonio Torralba | MIT Press
 
µµ¼­¸¦ ±¸ÀÔÇϽŠ°í°´ ¿©·¯ºÐµéÀÇ ¼­ÆòÀÔ´Ï´Ù.
ÀÚÀ¯·Î¿î ÀÇ°ß ±³È¯ÀÌ °¡´ÉÇÕ´Ï´Ù¸¸, ¼­ÆòÀÇ ¼º°Ý¿¡ ¸ÂÁö ¾Ê´Â ±ÛÀº »èÁ¦µÉ ¼ö ÀÖ½À´Ï´Ù.

µî·ÏµÈ ¼­ÆòÁß ºÐ¾ß¿Í »ó°ü¾øÀÌ ¸ÅÁÖ ¸ñ¿äÀÏ 5ÆíÀÇ ¿ì¼öÀÛÀ» ¼±Á¤ÇÏ¿©, S-Money 3¸¸¿øÀ» Àû¸³Çص帳´Ï´Ù.
ÃÑ 0°³ÀÇ ¼­ÆòÀÌ ÀÖ½À´Ï´Ù.