´ë·®±¸¸ÅȨ >
¿Ü±¹µµ¼­
>
ÄÄÇ»ÅÍ
>
ÀÎÅͳÝ/À¥ °³¹ß

Documenting Software Architectures
Á¤°¡ 104,000¿ø
ÆǸŰ¡ 104,000¿ø (0% , 0¿ø)
I-Æ÷ÀÎÆ® 3,120P Àû¸³(3%)
ÆǸŻóÅ ÆǸÅÁß
ºÐ·ù ÀÎÅͳÝ/À¥ °³¹ß
ÀúÀÚ Paul Clements ¿Ü
ÃâÆÇ»ç/¹ßÇàÀÏ Addison-Wesley Professional / 2010.12.04
ÆäÀÌÁö ¼ö 537 page
ISBN 9780321552686
»óÇ°ÄÚµå 207300921
°¡¿ëÀç°í Àç°íºÎÁ·À¸·Î ÃâÆÇ»ç ¹ßÁÖ ¿¹Á¤ÀÔ´Ï´Ù.
 
ÁÖ¹®¼ö·® :
´ë·®±¸¸Å Àü¹® ÀÎÅÍÆÄÅ© ´ë·®ÁÖ¹® ½Ã½ºÅÛÀ» ÀÌ¿ëÇÏ½Ã¸é °ßÀû¿¡¼­ºÎÅÍ ÇàÁ¤¼­·ù±îÁö Æí¸®ÇÏ°Ô ¼­ºñ½º¸¦ ¹ÞÀ¸½Ç ¼ö ÀÖ½À´Ï´Ù.
µµ¼­¸¦ °ßÀûÇÔ¿¡ ´ãÀ¸½Ã°í ½Ç½Ã°£ °ßÀûÀ» ¹ÞÀ¸½Ã¸é ±â´Ù¸®½Ç ÇÊ¿ä¾øÀÌ ÇÒÀιÞÀ¸½Ç ¼ö ÀÖ´Â °¡°ÝÀ» È®ÀÎÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù.
¸ÅÁÖ ¹ß¼ÛÇØ µå¸®´Â ÀÎÅÍÆÄÅ©ÀÇ ½Å°£¾È³» Á¤º¸¸¦ ¹Þ¾Æº¸½Ã¸é »óÇ°ÀÇ ¼±Á¤À» ´õ¿í Æí¸®ÇÏ°Ô ÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù.

 ´ë·®±¸¸ÅȨ  > ¿Ü±¹µµ¼­  > ÄÄÇ»ÅÍ  > ÀÎÅͳÝ/À¥ °³¹ß
 ´ë·®±¸¸ÅȨ  > ¿Ü±¹µµ¼­  > ÄÄÇ»ÅÍ  > ÇÁ·Î±×·¡¹Ö
 ´ë·®±¸¸ÅȨ  > ¿Ü±¹µµ¼­  > ÄÄÇ»ÅÍ  > ÇÁ·Î±×·¡¹Ö

 
Ã¥³»¿ë
¡°This new edition is brighter, shinier, more complete, more pragmatic, more focused than the previous one, and I wouldn¡¯t have thought it possible to improve on the original. As the field of software architecture has grown over these past decades, there is much more to be said, much more that we know, and much more that we can reflect upon of what¡¯s worked and what hasn¡¯t?and the authors here do all that, and more.¡±
¤ÑFrom the Foreword by Grady Booch, IBM Fellow

Software architecture?the conceptual glue that holds every phase of a project together for its many stakeholders?is widely recognized as a critical element in modern software development. Practitioners have increasingly discovered that close attention to a software system¡¯s architecture pays valuable dividends. Without an architecture that is appropriate for the problem being solved, a project will stumble along or, most likely, fail. Even with a superb architecture, if that architecture is not well understood or well communicated the project is unlikely to succeed.

Documenting Software Architectures, Second Edition, provides the most complete and current guidance, independent of language or notation, on how to capture an architecture in a commonly understandable form. Drawing on their extensive experience, the authors first help you decide what information to document, and then, with guidelines and examples (in various notations, including UML), show you how to express an architecture so that others can successfully build, use, and maintain a system from it. The book features rules for sound documentation, the goals and strategies of documentation, architectural views and styles, documentation for software interfaces and software behavior, and templates for capturing and organizing information to generate a coherent package. New and improved in this second edition:

¡¤ Coverage of architectural styles such as service-oriented architectures, multi-tier architectures, and data models
¡¤ Guidance for documentation in an Agile development environment
¡¤ Deeper treatment of documentation of rationale, reflecting best industrial practices
¡¤ Improved templates, reflecting years of use and feedback, and more documentation layout options
¡¤ A new, comprehensive example (available online), featuring documentation of a Web-based service-oriented system
¡¤ Reference guides for three important architecture documentation languages: UML, AADL, and SySML
¸ñÂ÷
About the Cover Forward Preface Reader's Guide Prologue: Software Architectures and Documentation Software Architecture Viewtypes and Styles The Module Viewtype Styles of the Module Viewtype The Component-and-Connector Viewtype Styles of the Component-and-Connector Viewtype The Allocation Viewtype and Styles Software Architecture Documentation in Practice Advanced Concepts Documenting Software Interfaces Documenting Behavior Choosing the Views Building the Documentation Package Other Views and Beyond Excerpts from a Software Architecture Documentation Package Table of Contents provided by Publisher. All Rights Reserved.

ÀúÀÚ
Paul Clements ¿Ü

ÀÌ ÃâÆÇ»çÀÇ °ü·Ã»óÇ°
Product Analytics | Rodrigues, Joanne | Addison-Wesley Professional
Functional Design | ·Î¹öÆ® C. ¸¶Æ¾ | Addison-Wesley Professional
Introduction to Game Design, Prototyping, and Development | Addison-Wesley Professional
A Tour of C++ | ºñ¾ß³× ½ºÆ®·Ó½ºÆ®·ì | Addison-Wesley Professional
Securing 5G and Evolving Architectures | Pramod Nair | Addison-Wesley Professional

ÀÌ ºÐ¾ß ½Å°£ °ü·Ã»óÇ°
Professional Adobe Flex 2 | Tretola, Rich/ Barber, Simon/ Erickson, Renaun | Wiley
Foundations of Computer Vision(¾çÀ庻 Hardcover) | Freeman, William T.,Phillip Isola,Antonio Torralba | MIT Press

ÀÌ »óÇ°°ú °ü·ÃÀÖ´Â ´Ù¸¥ »óÇ°
¼ÒÇÁÆ®¿þ¾î ¾ÆÅ°ÅØó ¹®¼­È­ | Æú Ŭ·¹¸àÃ÷, Æ縯½º ¹ÙÈ常, ·» º£½º, µ¥À̺ñµå °¥¶õ, Á¦ÀÓ½º À̹ö½º, ¸®µå ¸®Æ² ¿Ü 3¸í,Àüº´¼± | ¿¡ÀÌÄÜÃâÆÇ
 
µµ¼­¸¦ ±¸ÀÔÇϽŠ°í°´ ¿©·¯ºÐµéÀÇ ¼­ÆòÀÔ´Ï´Ù.
ÀÚÀ¯·Î¿î ÀÇ°ß ±³È¯ÀÌ °¡´ÉÇÕ´Ï´Ù¸¸, ¼­ÆòÀÇ ¼º°Ý¿¡ ¸ÂÁö ¾Ê´Â ±ÛÀº »èÁ¦µÉ ¼ö ÀÖ½À´Ï´Ù.

µî·ÏµÈ ¼­ÆòÁß ºÐ¾ß¿Í »ó°ü¾øÀÌ ¸ÅÁÖ ¸ñ¿äÀÏ 5ÆíÀÇ ¿ì¼öÀÛÀ» ¼±Á¤ÇÏ¿©, S-Money 3¸¸¿øÀ» Àû¸³Çص帳´Ï´Ù.
ÃÑ 0°³ÀÇ ¼­ÆòÀÌ ÀÖ½À´Ï´Ù.